THPARTSCASUAL GAMES.
UNUSUAL COMPANY.

ACCESSIBILITY & INPUT

A more comfortable way to wander.

Practical keyboard, focus, motion and game controls, together with the current limitations.

People arrive with different devices and different ways of interacting. The playroom offers labelled controls and visible rules, while recognising that some visual arcade games remain difficult to access.

Around the playroom.

Skip to content bypasses navigation for keyboard users. Search, categories and game actions use native controls and visible focus. Cards distinguish favourite, preview and play actions by accessible name.

Previews use a native dialog. Focus remains inside while it is open; Escape closes it and returns focus to its opening button. Mobile navigation includes the main sections and account actions.

At the board.

The thirty Wonderworks expose moves through labelled buttons and fields, with selection and outcome text. They can be operated using touch, mouse or keyboard. Some offer extra shortcuts, such as arrow-key cube rolling.

Players include pause and restart. Wonderworks and Crystal Chapters add Undo. No score, completion or streak is needed to open another page.

Comfort preferences.

Sound starts off. Reduced effects follows the system preference and removes optional transitions. Decorative site motion also stops under a reduced-motion preference.

Essential movement remains in timing-based arcades. Turn-based puzzles provide a quieter alternative. Dense logic clues or word games may be more comfortable with a larger display.

The limits to be aware of.

Canvas arcades depend on visual position and timing. Labels, text rules and outcome announcements do not make every canvas game fully playable with a screen reader. This build makes no claim of formal accessibility certification.

Report an input, focus or readability issue through Contact. Include the page, device and action that caused difficulty so that the problem can be investigated.

Updated 21 October 2026