Mist Rooms
Hide a few squares and keep the whole house open.
A LITTLE ORIENTATIONHERE’S
HERE’S
THE IDEA.
Toggle squares between shaded and unshaded. Each room contains its printed number of shaded squares. Shaded squares cannot share an edge; all unshaded squares must remain connected. An uninterrupted horizontal or vertical run of white squares cannot cross two room boundaries. Check the rooms.
Pause, restart and adjust effects inside the player. Automatic previews never save results. Your progress shows its save status while you play.
Get comfortable with the controlsOR FOLLOW A DIFFERENT THOUGHT.
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